Reviews by f-a

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First Encounter, by T H Tyr
A good mystery game, June 21, 2023
by f-a

This is a tiny, simple, immersive game written using Adventuron. The experience player will recognise a comfortable adventuring experience, the new one will go through this one without frustration (there is a tutorial, navigation is simple, puzzles are self contained).

It does not do anything particularly new, but sometimes you just want to play some good horror. Well done!

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The Warbler's Nest, by Jason McIntosh

2 of 2 people found the following review helpful:
Single-page horror, May 25, 2023
by f-a

A short game which uses the old trick of starting in medias res to paint an eerie tale, and does it in a very skillfull manner.

As usual with short works I prefer not to add much more, if not to praise the writing and the images the author managed to create; not a word is superfluous, not an action is without reason.

Make sure to check the ”Afterword” once you finished playing, it is as satisfying as the game itself.

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After the Accident, by Amanda Walker

3 of 3 people found the following review helpful:
Memories, April 4, 2023
by f-a

After the Accident is a series of vignettes that came one after the other, while the protagonist is in a desperate event. It is a very short game and manages to exploit this brevity by not missing a beat. I enjoyed it much, long enough to get us to know the character, dry enough for us to wonder what the untold part of the story is.

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Pick Up the Cookie and Sigh, by P.B. Parjeter

4 of 4 people found the following review helpful:
Slice of life, April 3, 2023
by f-a

A very short game about eating cookies while waiting for a train — I cannot say anything more without spoiling it. The idea is good and doesn't overstay its welcome. There are minor annoyances (some actions are not implemented, same for help and credits) but the ending makes up for it.
Recommended!

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The Tailgator, by NegSec

2 of 2 people found the following review helpful:
Fun, short, hectic!, March 26, 2023
by f-a

A short adventure about being tailgated with a surprising amount of: twists, humor, action scenes, endings. I liked it!

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A Thousand Thousand Slimy Things, by Charm Cochran

3 of 3 people found the following review helpful:
Great lonely horror, December 16, 2022
by f-a

A very good, short twine horror where you are lost at sea.

At first I thought it was a “forced choice” adventure (where whatever you do, you will end up in the same place) and I honestly liked that feeling too (pulled off really well), but apparently there are other endings too.

Again, enjoyable production which does one thing and does it well.

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You're In Deep, by Xuelder
very short horror, November 6, 2022
by f-a

This game was made for ECTOCOMP 2022, it is very simple and even shorter. Despite that, I still think it is a good production, the descriptions while not flowery were captivating and the mini-story and different endings left me wanting for more.

I hope the author writes longer IF!

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Trouble in Sector 471, by Arthur DiBianca

0 of 2 people found the following review helpful:
Very nice, comfortable puzzler!, October 30, 2022
by f-a

I have not yet finished the game, but this adventure resembles Inside the Facility, another DiBianca production. I love the “limited commands” idea, gives the author some space for clever puzzles.

Simple description, an ingame ASCII map and the above mentioned limited input makes this also a great game to get acquainted with IF for new players.

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The Bones of Rosalinda, by Agnieszka Trzaska

2 of 2 people found the following review helpful:
An incredible short game, April 10, 2022
by f-a

I cannot praise enough this game: the good UI, the sensible puzzles, the lovely characters, their witty lines, how everything in the world seems believable yet magic at the same time. You don't have to be flowery to be moving and the writing in this game shows it.

I don't even like Twine games that much, but this one seems more a point and click adventure game relayed via text: you have your player character (and what a player character), her sidekick, a number of NPCs who are at times dumb, obstinate or helpful and a small mansion that is the background of your adventure.

There are some minor drawbacks, like slow room/inveotry transitions (maybe it is my browser but transitions at times took even a couple of seconds) and missed interactions ((Spoiler - click to show)if you jump with pepper in your hand in the goulash, it should instantly make it hot, without requiring us to specifically drop the ingredient in it).

Suggestions for the player: do have pencil and paper with you (game is small, but still making a map makes navigation easier); do download the hint files, which makes this even more enjoyable.

Closing the page I find myself fantasising about the future life of Tekla and Quintus, I hope the author will release more IF!

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Weird City Interloper, by C.E.J. Pacian

2 of 2 people found the following review helpful:
A small jewel, February 21, 2022
by f-a

A small jewel of a game, unravelling a compelling story with just one simple game mechanic. The characters are interesting, the puzzles balanced — and there is an in-game hint system in any case —, writing is good without being flowery.

I advise anyone to play this game, doubly so if you are a developer and want to learn a trick or two on how to get the best bang for your buck.

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pumpkin.jpg, by Brandon Carbaugh
good idea, a bit of a heavy handed execution, January 29, 2022
by f-a

Surveillance state simulator. The idea was very good and drew me into the game, the execution less so in my opinion: I would have liked to have some kind of “reward” or score for my choices while the game relies on articles and heavy handed narrative to convey its point.
I hope to see more from the author since this is very interesting.

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Journey to Europe - An Adventure Where YOU Are the Victim!, by Simon Christiansen

0 of 1 people found the following review helpful:
Poverty porn, December 31, 2021
by f-a

Poverty porn in a gamebook.
Few choices, scant writing, stereotypical characters.

I believe the idea is sound — if difficult to pull off without resorting to clichés. Frankly I did not enjoy the execution one bit.

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Fivebyfivia Delenda Est, by Andrew Schultz

1 of 1 people found the following review helpful:
Solid chess puzzler with a story, July 4, 2021
by f-a
Related reviews: chess

I liked this game, both the puzzles and the narrative side were fresh and enjoyable. Directions were extra cleas which is always a plus in parser games.

The only think I would add is some kind of time counter so you can immediately get — in the first three puzzles — in how many moves max the puzzle should be solved.

Play this if you like chess!

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Constraints, by Martin Bays

3 of 3 people found the following review helpful:
A very interesting experiment in IF, May 23, 2021
by f-a
Related reviews: experimental

I agree with the other reviews, the game is interesting because it explores something new (inaction, inanimate bodies, impossibility to act) in Interactive Fiction but not super fun per se.

It is quite short and will give you new ideas if you are a game developer and a fresh view on the medium if you a reader of IF, so I say: «play it!»

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The Storm, by Stephane F.

3 of 3 people found the following review helpful:
Short eerie horror, October 11, 2020
by f-a

Quite a refreshing short experience, dealing with more than your usual gore+lovecraft horror trope.
Very good in doing what it does (there is no way for me to address it, without revealing the coup de théâtre), despite some minor writing flaws (Spoiler - click to show)(telling us how we feel. I was perfectly unsettled without being reminded I am horrified or that a shiver runs through my spine).

My suggestion to you is: play it! It is extremely short (coffee-break IF), and will add a thing or two to your IF and Horror experience.

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Alone, by Paul Michael Winters

3 of 3 people found the following review helpful:
Competent post-apoc horror, October 10, 2020
by f-a

Alone is a post-apocalyptic horror which plays along the «man against enviroment» lines. I much appreciated its descriptive dryness; the fallout narrative is told through observations.
Puzzles were OK, sensible if sometimes déjà vu (Spoiler - click to show)(the fusebox one I did not like, guessing which part of the station is powered at the moment).
If you like the genre, this is a very good production!

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Century, by Zuuri

1 of 2 people found the following review helpful:
Solid text/graphic adventure, August 6, 2020
by f-a

Century is a text/graphic adventure which reminds me of them ’80s: simple text, cosy graphics, sensible puzzles, not much of a story.
I enjoyed it.

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Ms. Terwilliger's Ring, by Henry Klotz
Solid twine horror, April 28, 2020
by f-a

I give this 4 starts for the story, well narrated, dry enough not to be overwhelming, precise in its description. 2 stars for interactivity instead: it doesn't feel much of a game (bar from a choice towards the end) and much more of a (very) short story.

Since it is not long at all I recommend you to play it, as the author managed to convey the horror quite nicely.

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Acht, by Wiebke Scholz

2 of 2 people found the following review helpful:
Good 8-legged survival horror, April 12, 2020
by f-a

The premise of this game is simple: you wake up as a spider, you need to meet eight of your species to turn back to human.
The delivery is poignant. Life, especially as an insect, is cruel and there many ways in which our protagonist can find a premature end.
The only minor drawbacks I found are about navigating the rooms (it can be a bit difficult to render a mental map -- as with every IF, especially Twine).

The horror works well and is apt to your spider form. Recommended game!

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Chelonia Demersus, by Nils Fagerburg

2 of 2 people found the following review helpful:
Excellent 1000 word game, December 16, 2019
by f-a

This game is quick, amusing, satisfying and I am amazed how such a story is packed in less than a 1000 words.
Very good game itself and an excellent intro-piece to longer IF.

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City of Dead Leaves, by Felix Pleşoianu

1 of 1 people found the following review helpful:
Map painting, August 18, 2019
by f-a

The game lures you in with the incipit of a story, but is essentially a place description: the complex really feels alive (or dead), vivid and part of a bigger narrative.

OK experiment in "map painting" ("location narrative"?), plot itself is not satisfying/fulfilling.

It is quite short so I recommend playing it!

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mr. leg needs some milk, by amelia tsukum

3 of 3 people found the following review helpful:
1 minute vignette, October 25, 2018
by f-a

Extremely short game with 1 easy puzzle.

It would be interesting to see the protagonist in another adventure.

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Shade, by Andrew Plotkin

3 of 5 people found the following review helpful:
A one room vignette, September 2, 2018
by f-a

As other reviewers stated, very difficult to talk about this game without spoiling anything. I will say it is an interesting experiment, puzzles were mostly boring/uninteresting and drags a bit too long for my taste.

Play it with ~1h to kill and an open mind. If you get stuck, just read a transcript.

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Winter Storm Draco, by Ryan Veeder

1 of 1 people found the following review helpful:
Short & sharp, September 2, 2018
by f-a

Short adventure which eloquently puts our hero in the middle of the elements.

Style is dry and at the same time expressive, puzzles are rewarding, can be played in one sitting (20 minutes).

Very nice production!

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RPG-ish, by Stuart Lilford

0 of 2 people found the following review helpful:
Stock cube RPG, July 22, 2018
by f-a

All the mechanics & tropes & grinding of your run-of-the-mill RPG condensed in 300 words.

Fine as a critique to the genre and fun to play.

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The Act of Misdirection, by Callico Harrison

1 of 2 people found the following review helpful:
Play Act I!, July 17, 2018
by f-a

The first Act is marvelous and exquisitely crafted: perfect specimen of a "restricted choice" IF where the player still feels in control. Excellent experience and (for me) a pinnacle in its genre.

The remaining adventure (Act II and III) are less interesting/funny, but worth playing with a walkthrough.

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Cactus Blue Motel, by Astrid Dalmady
Not much of a game, exquisitely written, July 12, 2018
by f-a

I encourage you to play this Twine: despite being quite light on the "gaming" part, it is expertly written and touching.

The game sports "multiple ending", but I was satisfied with just one walkthrough.

It is quite short (say: half an hour to an hour).

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Harmonia, by Liza Daly
Very good, April 1, 2018
by f-a

Exquisite art, captivating story, recommended!

After replaying it, yes, I agree with other reviewers that some characters are a bit flat and some interactions may feel unrealistic, but still a very good production and presentation. Congratulations to the artist and the typesetter, excellent excellent work!)

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Foo Foo, by Buster Hudson

1 of 2 people found the following review helpful:
Nice story, March 10, 2018
by f-a

The set-up, writing, characterization, are funny and serious at the same time and well fleshed out.

I didn't have much fun solving the puzzles, but it was worth playing!

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De Baron, by Victor Gijsbers

1 of 1 people found the following review helpful:
good game on a disturbing topic, March 10, 2018
by f-a

Well written game on a disturbing topic. The lyricism of some descriptions cheapens the experience a bit and you cannot but wonder if the theme was chosen as a psychological investigation or just shock value.

In any case a good production.

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La Strega di Maughn, by Fra Enrico and Kewan

1 of 1 people found the following review helpful:
Esperienza valida, March 9, 2018
by f-a

Il gioco non è semplice (armatevi di penna e carta a quadretti), magari a volte la scrittura è troppo lirica, ma ben descrive il senso di angoscia che caratterizza la storia.

Non l'ho ancora finito, ma mi sento di consigliarlo agli amanti dell'horror.

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