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About the Story
"You're actually here. The Gee Dee Cee. You don't know which session to check out first. Unlike your hometown, you're one artist among many here -- exciting and intimidating. Exciting because between now and Friday you might be able to put together a game development team with the varied people here, but intimidating because you don't know a soul. Luckily people all have their names printed on their badges, that's one thing you don't have to worry about." Sponsored by GameSetWatch/Gamasutra, Jim Munroe went to GDC 2009 and then wrote his experiences into a "social interaction simulator". The goal is to get together a development team for a new game, after encountering and making friends with artists, coders, designers and promoters. Each playthrough is partially randomized and outcomes vary.
Game Details
Language: English (en) First Publication Date: May 4, 2009 Current Version: 1
License: Freeware Development System: Inform 7
IFID: 017061DA-38B2-11DE-96A7-0016EC35A9FA
TUID:
s90nz4mvo1kz5w2d
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This is version 5 of this page, edited by Zape
on 4 January 2024 at 11:07pm.
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