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About the StoryThis game was developed by Shelter, the housing and homelessness charity, to highlight the problems facing families in Britain today. Game Details
Language: English (en)
First Publication Date: July 29, 2014 Current Version: 1.0 License: Freeware Development System: Twine Forgiveness Rating: Merciful IFID: Unknown TUID: dq148h8owh2asrbt |
Emily Short's Interactive Storytelling
[M]ost of the story is about exploring the house the family used to have before they lost it to money crises: not a grand house, because they weren�t rich to start with, but one with many quirks that were loved and personal to them. An opportunity to explore what house-ness is and how much it matters to have one � not only for practical reasons, but as a locus of identity and memory and shared family space. The sacredness of the master bedroom is beautifully described. So is moment when the protagonist boils water in a pot to make tea for an estate agent because the kettle is already packed away. There is so much here � character histories, interactions, spaces and objects � much more than the story strictly requires in order to serve any message purpose. The house is overflowing.
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I’d like to see this, but the link isn’t working at this time (28 January 2016).
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Hello, everyone. I'm looking for IF pieces originally created as media tie-ins (i.e. as promotion/extras for a bigger project). The plan is to write an advocacy piece, but only two examples spring to mind: Emily Short's City of Secrets,...
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