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An interesting multiple choice system, mostly in German, August 1, 2017This game is written in its own multiple choice system, which allows you to check inventory at any time. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 9, 2013 - James Hall (UK), January 8, 2010 Baf's GuideThe author obviously hasn't seen any of the two Russian most popular CYOA IF development systems - URQ or QSP. Otherwise, he'd probably suffer a shock, since they cover practically the same functionality his Node-X system Trap Cave is written in only strives to reach. The game itself isn't very impressive. It was conceived as a not-too-fancy cave crawl, but fails even as such. Before running into a dead-end I encountered one rather trivial puzzle and an instant death (that couldn't be revoked even though Node-X lets the player undo one turn). The game comes in two versions - the original German one and an English translation, but in the latter one, only the start room and a few menu options are actually translated. Thus, you won't be able to play it at all if you don't understand German. --Valentine Kopteltsev - Juhana, November 16, 2009 - perching path (near Philadelphia, PA, US), October 17, 2009
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