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1-5 of 5 >INVENTORY - Paul O'Brian writes about interactive fiction Stargazer worked quite well as a prologue, but I’m not sure I cared for it much as a stand-alone game. Just about the time I thought the action was about to start, the entire game ended. This made for a rather anticlimactic experience, especially since I worked through the game in well under the two hours allotted. Also, the game’s brevity worked at cross purposes to its genre; confusing references and unfamiliar objects can usually be let slide in fantasy since they are sure to be explained later. Not so in Stargazer.
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| Direct link | Add a comment - Edo, December 23, 2021 2 of
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A very nice little game that ends abruptly. An underground civilization., May 6, 2016by MathBrush This game is meant to serve as an introduction to a longer game. As such, it ends before the story really gets started. It's very similar to an opening village area in Zelda. Was this review helpful to you? Yes No Remove vote | Add a comment
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Not long, not great, but worth a play, November 13, 2012by Christiaan This short game, a prologue to a game which was apparently never released, deals with a young man living in an underground city and who is tired of the monotony of everyday life. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's GuideWritten as a prologue to a larger game, this piece concerns a boy who lives a life of drudgery in a magical underground city until he takes on a quest to save it from destruction. The whole game is spent kitting him out for the journey; the moment you actually embark, the game ends. Competently put together, but I'd still rather have a complete story. -- Carl Muckenhoupt
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