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About the StoryAn entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out. Game Details
Language: English (en)
First Publication Date: November 19, 2007 Current Version: 1.1 License: Freeware Development System: Inform 6 Forgiveness Rating: Polite Baf's Guide ID: 3070 IFID: 4E7C2725-E359-B23A-ABA9-F6AF1FD9A26F TUID: xkai23ry99qdxce3 |
Gaming Enthusiast
Overall, Suveh nux is a short, but extremely enjoyable experience that plays smoothly, even if you’re new to the genre of IF.
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Jay Is Games
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment.
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SPAG
The puzzle design here is very strong. Solving the game mostly involves acquiring, understanding, and finally casting appropriately magic spells made of sequences of magic words, each of which has its own unique effect. The game's magic system thus has an oddly lingusitic flavor to it that adds an extra dimension to the typical IF magic schemes found in games as old as Enchanter. In keeping with the game's fun-first approach, you are provided with always accessible notes about the various magical words as you acquire them, eliminating any need for memorization or notetaking and allowing you to focus on what you really want to be doing -- stringing the words together in various sequences to see what they do. It's this process that gives the game much of its charm. Sometimes getting it wrong here is more fun than getting it right, due to the game's impressive level of simulation. Suveh Nux's magic system is very "juicy," to use a term Emily Short recently employed in her blog to refer to games which offer a lot of unexpected, playful responses to their players.
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