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About the StoryJanuary 14th Game Details
Language: English (en)
First Publication Date: July 15, 2009 Current Version: Release 12 License: Freeware Development System: Inform 7 Baf's Guide ID: 3166 IFID: 96898EA8-B9B7-48E3-8B88-2A2FAEE36415 TUID: 9ntef9expou18abv |
Gaming Enthusiast
The game is long and very entertaining, keeping the player on edge all the time. Perhaps a little cheesy and frustrating at times, but a real page turner nonetheless.
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Jay Is Games
Adapted from a scenario written by Justin Tynes for the Call of Cthulhu tabletop RPG, The King of Shreds and patches looks and feels like the massive labour of love it is. It's huge and labyrinthian, packed with memorable characters who look, feel, and act distinct in ways that help engage you in the plot. Interactive fiction has always been better at this than other genres, but the cast here feels far less like actors and NPCs and more like allies and enemies than many other titles ever pull off. The amount of detail and freedom can be a little overwhelming at first. Fish markets! Jugglers! Street urchins! Unspeakable murders and ancient symbols! Ale!
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Play This Thing!
(Don't) Look Away
A characteristic it shares with some other very recent releases -- notably Aaron Reed's massive Blue Lacuna -- is its willingness to adopt gameplay conventions from other forms of gaming in order to make play more accessible to people who haven't spent their whole lives playing IF.
In other formal respects, The King of Shreds and Patches is notable not so much for any specific features as for its scope, solidity, and ability to pull together many already-known IF virtues. There's extensive conversation, and (more surprisingly) combat; not randomized fight scenes, but combat puzzles of the sort where there are multiple ways to block or disarm the opponent but you only have a few moves to think of one. The setting is Elizabethan London, just -- the Queen is dying -- and the geography and props give a sense of period, though the dialogue and conception of the universe sometimes seem a bit more modern; both of which elements are probably true to the original RPG module, though I imagine Jimmy must have done a fair amount of research to fill in such details as the correct working of a printing press ca. 1600.
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SPAG
SPAG Specifics: The King of Shreds and Patches
Here we have a true page turner, a well-told horror story of considerable length that we are eager to explore; and we get puzzles thrown in our way that we will always solve within minutes and that create exactly the sense of being involved in the action that they are meant to. King is not supposed to be a tough puzzle game where we stare at the screen for hours as we attempt to get into Joseph's house; indeed, it would be fatal to the tension created by the quickly unfolding narrative if we did.
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v.10: 06-Mar-2022 15:31 -
David Kinder
(Current Version)
- Edit Page - Normal View
Changed download links | |
v.9: 18-Dec-2021 18:04 - Dan Fabulich Changed download links | |
v.8: 19-Jun-2015 21:09 - David Welbourn Changed download links | |
v.7: 23-Sep-2013 14:39 - Edward Lacey Changed genre, external review links | |
v.6: 20-Apr-2013 06:19 - Edward Lacey Changed external review links | |
v.5: 03-Mar-2013 09:09 - Edward Lacey Changed external review links | |
v.4: 27-Jul-2009 15:08 - Jimmy Maher Changed cover art, publication date, version number, description | |
v.3: 16-Jul-2009 08:25 - Eriorg Changed Web site URL, download links | |
v.2: 09-Nov-2008 00:01 - David Welbourn Changed genre, download links | |
v.1: 08-Nov-2008 23:51 - David Welbourn
Created page |